The next spot contains 15 Coins and Healing Potion. This trap has a LL between 10-20.Īfter the next battle you might get another Steam Item. The chest next to it contains more Thief's Badges you won't take. In the crate you find a Lockpick and Healing Potion.ĭeactivate the first trap (LL 10) the next (LL between 15-25). You have to find 4 Laverna's Gifts and obtain 3 Healing Potions. The last chest has Lockpick Level 12 and contains 50 Coins. ![]() The upper chest has Lockpick Level 11 and contains 50 Coins. The left chest has Lockpick Level 10, the same as Diana and contains 50 Coins. The PL wil rise by finding Laverna's Gift. You will fail for 100% when the needed level exceeded yours by more than 10 or not meet the minimum requirement. The LL will rise when lockpicking chest and doors and disabeling traps. You start with Lockpicking Level (LL for short) 10 and Perception Level (PL for short) 10. Yarr, I mean I kinda agree but I guess the more sales the better the chance for sequels here.Thieves Guild Deep DungeonYou obtain the Thief's Badge, 5 Lockpicks and learn the Thief Vision. I'd definitely get it if it was a self contained story with a proper ending, but I think I'll wait for now and wishlist it. If for example Darkest Dungeon 2 doesn't get a gog release, fine, it's not like you're missing the plot, the game is all about its mechanics, but this seems like a story driven game and I'd hate to end up with a cliff hanger because the sequels only get released on Steam. There's quite the number of sequels that haven't come to gog or rather that won't make their way to gog. I can't say for sure yet, but most likely, the second and third acts will come out as one separate game with the ability to transfer saves. I will try to release a sequel next year. Response from the dev via the Steam forum: But apparently this is act 1 and there's 2 more games planned:
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